SPHER is a minimalist and aesthetic puzzle game that play with geometry and perspective, in a space where 3D is hidden behind 2D.
Look carefully to find the half-spheres of the same type and reunite them to never let the grid fill up. This project was a part of the advanced Interaction course led by Gaël Hugo and assisted by Laura Perrenoud and Tibor Udvari.
Available on the Appstore. ECAL April 2016