Scribb is an experimental game in which the physical surface scanned by the mouse is an integral part of the interaction. The player has to scribble on a piece of paper and adjust the mouse position on top of those coloured spots in order to evolve in the game.
This setup puts the player in a situation where they have to manage both the position of the mouse on screen and in the physical space, thus emphasizing the complexity and role of controllers to bridge different dimensions.
Thanks to my brother Philippe Dreyer and my professors Cyril Diagne, Gael Hugo, Alain Bellet, Christophe Guignard and assistants Laura Perrenoud, Tibor Udvardi and Romain Cazier. Music "Kingston Town", by Podington Bear.
ECAL July 2016