Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw some black areas, detected by the mouse, to be able to evolve in the game. So, in the same time, he has to manage the position of the mouse and the surface on which it is placed.
This double reading questions our way of switching from digital to analog. The mouse, diverted from its usual role, is not only used as an extension of the hand, but as a physical object influenced by its environment.
Thanks to my brother Philippe Dreyer and my professors Cyril Diagne, Gael Hugo, Alain Bellet, Christophe Guignard and assistants Laura Perrenoud, Tibor Udvardi and Romain Cazier. Music "Kingston Town", by Podington Bear.
ECAL July 2016